(Races of Faerun variant, p. 178)
Dwarven battleragers, or kuldjargh ("axe idiots"), are legendary berserker warriors who can enter a battle frenzy through ritualist singing.
2 + Int
Weapon and Armor Proficiency: Battleragers gain no proficiency with any weapons, armor, or shields.
Rage (Ex): At 1st, 3rd, and 5th level, the battlerager gains another use of barbarian rage per day. If the battlerager has the ability to enter a greater rage, the extra rages granted by this ability are greater rages as well.
Gruff (Ex): Battleragers are known to be rude, uncouth, and violent. They suffer a —4 penalty on all Charisma ability checks and Charisma-based skill checks, except for Intimidate checks. Battleragers receive a +2 bonus on all Intimidate checks.
Rock Gut (Ex): A battlerager's natural resistance to poison is stronger than most dwarves. At 1st level, his +2 racial bonus on saving throws against poisons increases to a +4 racial bonus.
Close-Quarter Fighting (Ex): At 2nd level, a battlerager gains the Close-Quarter Fighting feat.
Fearless (Ex): At 2nd level, a battlerager becomes immune to fear and similar effects. He also gains a +2 insight bonus on saves against all mind-affecting spells and effects.
Improved Unarmed Strike (Ex): At 3rd level, a battlerager gains the Improved Unarmed Strike feat.
Great Cleave: At 4th level, a battlerager gains the Great Cleave feat.
Reckless Offensive: At 4th level, a battlerager gains the Reckless Offensive feat.
Natural Armor (Ex): By 5th level, a battlerager's flesh has become so scarred and corded with muscle that he gains +2 natural armor.
|1st||+1||+2||+0||+0||Rage 1/day, gruff, rock gut|
|2nd||+2||+3||+0||+0||Close-Quarter Fighting, fearless|
|3rd||+3||+3||+0||+1||Rage 2/day, Improved Unarmed Strike|
|4th||+4||+4||+1||+1||Great Cleave, Reckless Offensive|
|5th||+5||+4||+1||+1||Natural armor +2, rage 3/day|
|Skill name||Key ability||Trained only||Armor check penalty|