(Races of Eberron variant, p. 143)
Bound to the magic of their lycanthrope ancestors, moonspeakers breathe the magic of the world, guided by the twelve moons of Eberron.
4 + Int
Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a moonspeaker, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Augment Summoning: At 1st level, you gain Augment Summoning as a bonus feat, even if you do not have the prerequisite feat. In moonspeaker lore, this ability derives from the blessing of Nymm, the largest moon in the night sky, which is said to watch over planar pathways.
Moonspeaker Shifting: As the primary spellcasters and magic item creators of the shifter race, moonspeakers have learned to blend this aspect of their abilities into their shifter nature. You treat item creation, metamagic, and wild feats as shifter feats for the purpose of determining the number of times per day you can use your shifting ability and the ability's duration.
Energy Resistance (Su): At 2nd level, you gain the blessing of the moon Sypheros, which is said to bestow protective power. Choose one type of energy: acid, cold, electricity, fire, or sonic. You gain resistance 10 to that energy type.
At 7th level, choose a second type of energy. You gain resistance 10 to that energy type.
Extended Summoning: At 3rd level, you gain the blessing of the moon Therendor, which is said to govern the passage of time. All spells from the summoning subschool that you cast have their durations doubled, as if you had applied the Extend Spell feat to them (though the levels of the spells don't change). This ability stacks with the effect of the Extend Spell feat (which does change the spell's level).
Thelanis Tie: At 4th level, you gain the blessing of the moon Rhaan, which is said to be tied to the plane of Thelanis, the Faerie Court. You add invisibility (2nd) and deep slumber (3rd) to your spell list at the indicated levels. In addition, when you cast any summon nature's ally spell, you can choose to summon any of the following additional creatures with the appropriate-level spell:
Summon nature's ally III: triton [NG]
Summon nature's ally VI: bralani eladrin [CG]
Summon nature's ally VII: nymph [CG]
Summon nature's ally VIII: lillend [CG]
As always, when you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type. Thus, your alignment might prevent you from summoning some of these creatures.
Wild Shape (Su): Beginning at 5th level, you can change into an animal and back again once per day. With the blessing of the moon Olarune, said to watch over shapechangers, you gain the wild shape ability as a 5th-level druid (see page 37 of the Player's Handbook). You use your moonspeaker level as your effective druid level to determine the ability's duration, Hit Dice limit, and size categories (though you don't gain the ability to wild shape into forms other than animals). If you already possess the wild shape ability, you add your moonspeaker level —4 to your druid level to determine the duration, HD limit, and size categories for your wild shape ability.
Shifter Integration (Ex): Beginning at 6th level, you learn greater mastery of the physical changes you undergo while shifting. At 6th level, with the blessing of the moon Olarune (said to be the patron of lycanthropes), you gain the ability score bonus from your primary shifter trait (the trait you chose at character creation) even when not shifting. For example, if you have the longtooth or razorclaw trait, you gain a permanent +2 bonus to your Strength (but your Strength doesn't increase again when you shift).
At 11th level, you gain the blessing of the moon Lharvion, thought to stand watch over eternity. You can apply the full benefits of your primary shifter trait (the trait you chose at character creation) at all times, even when not shifting.
Improved Natural Attack: At 7th level, you gain Improved Natural Attack (see page 304 of the Monster Manual) as a bonus feat due to the blessing of the moon Vult, said to watch over combat. You can apply this feat to any one natural attack form that you gain while shifting. If you already have the Improved Natural Attack feat, you can select any other shifter feat for which you meet the prerequisites.
Damage Reduction (Ex): At 8th level, with the blessing of the moon Zarantyr (said to have close ties to silver), you gain damage reduction 2/silver. If you already have damage reduction bypassed by silver, this ability increases the value of that damage reduction by 2.
Extra Shifter Trait: At 9th level, with the blessing of the moon Aryth (said to be the patron of change), you gain Extra Shifter Trait as a bonus feat. If you already have the Extra Shifter Trait feat, you gain its benefit a second time and can choose a third shifter trait (an exception to the normal rule that you cannot gain the benefit of this feat twice).
Energy Immunity (Ex): At 10th level, you gain the blessing of the moon Dravago, described as the giver of long life. This blessing grants you immunity to the type of energy you gained resistance to at 2nd level.
Lamannia Calling: At 12th level, you gain the blessing of the moon Barrakas, said to be tied to the plane of Lamannia, the Twilight Forest. You add lesser planar ally (4th), planar ally (6th), greater planar ally (8th), and gate (9th) to your spell list at the indicated levels.
When using one of these spells to call a creature, you must choose from the following list (using the normal HD limit for the spell in question): achaierai, animal (any celestial or any fiendish), avalancher†, battlebriar†, belker, bebilith, dust wight†, elemental (air, earth, fire, or water), genie (dao*, djinni, or marid*), guardinal (any), gulgar†, hellcat, hellwasp swarm, invisible stalker, mephit (any), nightmare, paraelemental* (ooze or smoke), thoqqua, tojanida (any), wood woad†, xorn, or yeth hound.
As always, when you use a calling spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type. Thus, your alignment might prevent you from calling some of these creatures.
*Indicates a monster found in the Manual of the Planes.
†Indicates a monster found in the Monster Manual III.
|1st||+0||+2||+0||+2||Augment Summoning, moonspeaker shifting||+1 level of existing divine spellcasting class|
|2nd||+1||+3||+0||+3||Energy resistance (first)||+1 level of existing divine spellcasting class|
|3rd||+2||+3||+1||+3||Extended summoning||+1 level of existing divine spellcasting class|
|4th||+3||+4||+1||+4||Thelanis tie||+1 level of existing divine spellcasting class|
|5th||+3||+4||+1||+4||Wild shape||+1 level of existing divine spellcasting class|
|6th||+4||+5||+2||+5||Shifter integration (ability bonus)||+1 level of existing divine spellcasting class|
|7th||+5||+5||+2||+5||Energy resistance (second), Improved Natural Attack||+1 level of existing divine spellcasting class|
|8th||+6||+6||+2||+6||Damage reduction||+1 level of existing divine spellcasting class|
|9th||+6||+6||+3||+6||Extra shifter trait||+1 level of existing divine spellcasting class|
|10th||+7||+7||+3||+7||Energy immunity||+1 level of existing divine spellcasting class|
|11th||+8||+7||+3||+7||Shifter integration (shifter trait)||+1 level of existing divine spellcasting class|
|12th||+9||+8||+4||+8||Lamannia calling||+1 level of existing divine spellcasting class|
|Skill name||Key ability||Trained only||Armor check penalty|