Thri-kreen Racial Class

(Complete Psionic variant, p. 149)

Fierce hunters and faultless trackers, the thri-kreen are a race of insectfolk sometimes known as mantis warriors.

Hit die


Class Features

Class Level: The Class Level column of the thri-kreen racial class table indicates whether a thri-kreen gains a standard class level at any given racial level. Some racial levels provide a standard class level, some racial levels provide a thrikreen-specific ability, and some grant both. Class levels grant all the benefits normally associated with a level increase. This includes granting another Hit Die, gaining other class abilities, and advancement in base attack bonus, base saves, and ability scores.

Racial Hit Dice: 1st-level and 2nd-level thri-kreen do not possess class levels. Instead, they have 2d8 racial Hit Dice, gaining one at 1st level and one at 2nd level. At 1st level , the thri-kreen's first racial Hit Die grants 8 hit points, a base attack bonus of +1, and base saves of Fortitude +0, Reflex +2, and Will +2. A 1st-level thri-kreen gains a number of skill points equal to 2 + Int modifier (minimum 1). Its racial skills are Balance, Climb, Hide, Jump. Listen, and Spot.

At 2nd level, a thri-kreen gains an additional 1d8 hit points, a base attack bonus of +2, and base saves of Fortitude +0, Reflex +3, and Will +3. A 2nd-level thri-kreen gains a number of additional skill points equal to 2 + Int modifier (minimum 1) that it can spend on racial skills.

Thri-Kreen Base Traits: Thri-kreen have the following base racial traits.

+2 Strength, —2 Intelligence, +2 Wisdom, —4 Charisma.

Medium size: Thri-kreen have no special bonuses or penalties due to their size.

Thri-kreen base land speed is 40 feet.

Dark vision out to 60 feet.

A thri-kreen has a +4 racial bonus on Hide checks in sandy or arid settings.

Immunity to magic sleep effects.

Multiple Limbs: Thri-kreen have four arms and can take the Multiweapon Fighting and Multiattack feats (MM 304). These are not bonus feats.

Weapon Familiarity: The gythka and chatkcha (EPH 14) are martial weapons for thri-kreen.

Automatic Languages: Common, Thri-Kreen. Bonus Languages: Elven, Giant, Gnoll, Goblin, Halfling.

Favored Class: Ranger.

Natural Armor (Ex): A thri-kreen's exoskeleton is tough and resistant to blows. At 1st level, a thri-kreen has a +1 natural armor bonus. At 2nd level, a thri-kreen's natural armor bonus increases to +2. At 6th level, a thri-kreen's natural armor bonus increases to +3.

Natural Attacks (Ex): Thri-kreen can attack with four claws and a bite. The claws deal 1d4 points of damage, and the bite is a secondary attack that also deals 1d4 points of damage. A thri-kreen can attack with a weapon (or multiple weapons) at its normal attack bonus, and make either a bite or claw attack as a secondary attack. For example, a thri-kreen with the Multiweapon Fighting feat who is armed with three short swords could attack with all three swords at a —2 penalty (the normal penalty for fighting with multiple weapons while using light weapons in its off hands) and also make a bite attack at a—5 penalty.

Feat: Like every other character, a thri-kreen character gains one fear at 1st level and another at every Hit Die divisible by 3. These feats are in addition to any bonus feats granted as class features or any other bonus feats.

Deflect Arrows: At 2nd level, thri-kreen characters gain Deflect Arrows as a bonus feat.

Leap (Ex): At 2nd level, thri-kreen characters fully master their ability to excel at jumping. They gain a +30 racial bonus on Jump checks.

Naturally Psionic: At 3rd level, a thri-kreen's latent potential for psionic power suddenly reveals itself, granting the character 1 power point. This benefit does not grant him the ability to manifest powers unless he gains that ability through another source, such as levels in a psionic class. Power points do allow a character to make use of psionic feats and attempt to gain psionic focus.

Know Direction and Location (Ps): At 3rd level, a thrikreen gains the use of know direction and location (EPH 114) as a psi-like ability three times per day (manifester level equal to 1/2 Hit Dice, minimum 1st).

Poison (Ex): At 4th level, thri-kreen characters learn how to muster their naturally occurring venom in a quantity sufficient to inflict one poisonous bite per day. The poison delivered by the bite has an initial damage of 1d6 Dex, but the secondary damage paralyzes victims for 2d6 minutes (DC 11 + Con modifier).

Chameleon (Ps): At 4th level, a thri-kreen gains the use of chameleon (EPH 82) as a psi-like ability three times per day (manifester level equal to 1/2 Hit Dice, minimum 1st).


Racial Level Class Level Special
1st 0 Racial Hit Die (1d8), thri-kreen base traits, natural armor +1, natural attacks, feat
2nd 0 Racial Hit Die (2d8), leap, natural armor +2, Deflect Arrows
3rd 1st Naturally psionic, psi-like ability (3/day—know direction and location), feat
4th 1st Poison, psi-like ability (3/day—chameleon; 1/day—metaphysical claw)
5th 2nd Ability score increase
6th 2nd +4 Dexterity, psi-like ability (1/day—greater concealing amorpha), natural armor +3
7th 3rd
8th 4th Feat
9th 5th
10th 6th Ability score increase
11th 7th Feat
12th 8th
13th 9th
14th 10th Ability score increase, feat
15th 11th
16th 12th
17th 13th Feat
18th 14th Ability score increase
19th 15th
20th 16th Feat

Class skills

Skill name Key ability Trained only Armor check penalty

Spells for Thri-kreen Racial Class

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