(Unearthed Arcana variant, p. 55)
A variant ranger who stalks the treacherous streets of the city.
All starting gold, skill points, class skills, hit dice, and class features all retained from base class, Ranger, unless noted.
Animal Companion: An urban ranger cannot have an animal larger than Medium as his animal companion.
Urban Tracking: An urban ranger does not gain the Track feat at 1st level. Instead, he gains the Urban Tracking feat, which allows him to use Gather Information to track down a missing person, suspect, or other individual within a community.
Wild Empathy: An urban ranger adds only one-half his class level to wild empathy checks, reflecting his limited connection with the natural world.
Favored Enemy: At the DM's discretion, an urban ranger may select an organization instead of a creature type as his favored enemy. For example, a character might select a particular thieves' guild, merchant house, or even the city guard. The favored enemy bonuses would apply to all members of the chosen organization, regardless of their creature type or subtype.
Spellcasting: The urban ranger's spell list is different from the standard ranger list. The following spells are eliminated from the urban ranger's spell list: animal messenger, charm animal, detect animals or plants, speak with animals, bear's endurance, hold animal, snare, speak with plants, command plants, diminish plants, plant growth, reduce animal, tree shape, water walk, commune with nature, and tree stride.
In exchange, the urban ranger adds the following spells to his class spell list: 1st—comprehend languages, detect chaos/good/evil/law, detect secret doors, message; 2nd—detect thoughts, knock, locate object, eagle's splendor; 3rd—discern lies, invisibility, speak with dead, tongues; 4th—dimensional anchor, locate creature, Mordenkainen's faithful hound, true seeing.
Woodland Stride: An urban ranger does not gain this ability.
Swift Tracker (Ex): Beginning at 8th level, am urban ranger may make a Gather Information check for his Urban Tracking feat feat every half hour without taking the normal —5 penalty.
Camouflage: An urban ranger does not gain this ability.
Hide in Plain Sight (Ex): An urban ranger can use this ability in any area, whether natural terrain or not.
Class Skills: Eliminate Knowledge (nature), Knowledge (dungeoneering), and Survival from the ranger's class skill list.
Add Gather Information, Knowledge (local), and Sense Motive to the class skill list.
|Skill name||Key ability||Trained only||Armor check penalty|