Sun School

( Complete Warrior, p. 112)


You have learned a number of esoteric martial arts techniques inspired by the sun.


base attack bonus +4, Flurry of blows ability,


The Sun School feat enables the use of three tactical maneuvers. Inexorable Progress of Dawn: To use this maneuver, you must hit the same foe with the fi rst two unarmed attacks from a fl urry of blows. If you do, your foe must move back 5 feet, and you may move 5 feet forward if you wish. This movement does not provoke an attack of opportunity for either character. Blinding Sun of Noon: To use this maneuver, you must successfully stun the same foe with an unarmed attack two rounds in a row. In addition to being stunned, that enemy is confused for 1d4 rounds thereafter. Flash of Sunset: To use this maneuver, you must move adjacent to a foe instantaneously, as with a dimension door spell or the monk's abundant step class feature. If you do so, you can immediately make a single attack at your highest attack bonus against that foe.

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