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Detect Favored Enemy

(Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers)

Level: Ranger 3, Consecrated Harrier 3,
Components: V, S, DF,
Casting Time: 1 action
Range: Long (400 ft. + 40 ft./level)
Area: Quarter circle emanating from you to the extreme of the range
Duration: Concentration, up to 10 minutes/level (D)
Saving Throw: None
Spell Resistance: No

You can sense the presence of a favored enemy.
The amount of information revealed depends on how long you study a particular area.
1st Round: Presence or absence of a favored enemy in the area.
2nd Round: Types of favored enemies in the area and the number of each type.
3rd Round: The location and HD of each individual present, as though revealed by a power sight effect.
Note: Each round you can turn to detect things in a new area.
The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Also appears in

  1. Spell Compendium
  2. Complete Divine

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