Crown of Might(Player's Handbook II, p. 108)
Level: Cleric 3, Duskblade 3, Sorcerer 3, Wizard 3, Spellthief 3,
Components: V, S, AF,
Casting Time: 1 standard action
Target: Creature touched
Duration: 1 hour/level (D) or until discharged
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
A crown of plain copper appears upon the recipient's head. The crown has a front piece fashioned to resemble a bull's head.
This spell creates a crown of magical energy that grants the spell's recipient a +2 enhancement bonus to Strength.
As an immediate action, the creature wearing a crown of might can discharge its magic to gain a +8 enhancement bonus to Strength for 1 round. The spell ends after the wearer uses the crown in this manner.
The crown occupies space on the body as a headband, hat, or helm. If the crown is removed, the spell immediately ends.
Focus: A copper hoop 6 inches in diameter.