Repair Light Damage(Tome and Blood: A Guidebook to Wizards and Sorcerers)
Level: Sorcerer 1, Wizard 1, Spellthief 1,
Components: V, S,
Casting Time: 1 action
Target: Construct touched
Saving Throw: None
Spell Resistance: Yes (harmless)
When laying your hands upon a construct that has at least 1 hit point remaining, you transmute its structure to repair damage it has suffered.
The spell repairs 1d8 points of damage +1 point per caster level (up to +5).